The world of Enderal is a bit smaller than Skyrim, but a lot more diverse featuring everything from dense forests, jungles, and deserts, to huge cities and snow-covered mountains. There are a lot more gameplay tweaks and changes, but they are too much to cover here – give it a try and see for yourself! For example, the Infiltrator combines the “Rhetoric” (Speechcraft) and Sneaking skills, and its two talents allow the player to silently teleport behind an enemy or throw a blinding powder that enables him to disappear. Another reason was that we’re a bit old school and simply prefer EP-systems over learning-by-doing systems.Įnderal also changed Skyrim’s skill-based perk system to a more old-fashioned class system, where there are nine classes that each contain perks for multiple skills as well as two to three unique “talents,” activated abilities that replace Skyrim’s shouts. This ability to track player progression is even more critical considering that, in Enderal, enemy power doesn’t scale with you. Experience points that can be earned through combat, questing and exploration are a lot easier to keep track of and control, which, in return allows us to balance encounters and challenges a lot better. One of the reasons we decided against Skyrim’s learning by doing system is that it takes away a lot of control we designers have over the player’s character progression. What prompted this particular design decision and what would you say in general are the core differences between Skyrim and Enderal when it comes to gameplay? In Enderal, players gain experience points and have to invest them in their character as opposed to Skyrim’s “learning by doing” concept. The result is, we believe, a story that is less sprawling and more linear, but more emotional. We value emotions, believable characters, and profound themes a lot and try to translate that into an open world RPG. What would you say are the key differences when it comes to story and atmosphere?Īs mentioned above, the story plays a far more important role in Enderal than it does in Skyrim. I think the description fits.Īs you would expect from a total conversion, Enderal is very different from Skyrim. Regarding its overall feel, many people described Enderal as the middle ground between games like Dragon Age or Skyrim. We also revised or expanded most game mechanics and added new ones, such as small survival elements. It features a 60 hours dark, mature story with psychological horror aspects, and an immense game world to explore, ranging from lush forests to snowy mountains to tropical beaches. Nicolas: Enderal is a total conversion – that is, a stand-alone game based on Skyrim and the Creation Engine. However, to those who have not yet heard of it, how would you describe Enderal? Further information in the “ENBoost” section.BigBizkit: It has been two years since the release of Enderal, and hundreds of thousands of users have been able to explore and enjoy its diverse world by now. You can safely ignore these notifications, they are not an error message.
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