Then pick a head type, face, hair style and facial hair from the lists below.įinally, pick three of the following traits - I’m not going to go over what they all do, I want you to make a character rather than try and min-max things like the filthy goons you are! ![]() I’ll need a Name, body type, sexual orentation (Men/Women/Anyone). The readers of this thread to submit our heroes, and we will vote on the best of each class. Heroes are randomly generated, but you can then customise anything about them! THe only thing that is fixed is you star with one of each of the three classes - a warrior, a mage and a Archer/rogue archetype. Random 3 or 5 Chapter story - There is no overarching villain story, just procedural events. Monarchs under the Mountain - A five chapter story against the Deepists (Morlocks)Įluna and the Moth - A five chapter campaign against the Thrixl (Magical beasts)Īll the Bones of Summer - Five chapters agains the Drauven (Lizardmen) The Enduring War - A five chapter story against the Morthagi (Skeleton Machines). A three chapter campaign against the Gorgons (Eldritch Beasts). every campaign has some set elements, but with a random map and plenty of random encounters, no two tellings will be completly the same!Īge of Ulstryx - the Tutorial campaign. There are a number of campaigns that we can select from - they are as follows. He our heroes do battle with all sorts of weird and wonderful monsters. Yes, you will get to vote on these when I feel the choices are important. The Storybook - These are events that tell a story, and work as a choose your own adventure, with your choices affecting the story and the characters. The world map, which is randomly generated every game, and you move your heroes around securing sites and building defences. Each campaign is in a number of chapters, with time passing between each chapter depending on how well you did in game. ![]() (which we will be doing) - They form a party and face off against the evil for the campaign - we’re going to take one such group of heroes and take them on an adventure of a lifetime. Though even in the scripted missions there are plenty of random events that make no two runs the same.Įach story starts with three randomly generated characters - but there is of course the option of customizing everything. There are some more scripted stories, and there are also some totally procedurally generated ones. Wildermyth is a procedurally generated RPG, and works with a wide range of stories to create a GM-less story. ![]() Three young people will soon be thrust into a epic story that will last most of their lives - if not longer. (Passive) Mindlink with up to two enemies and increase damage received by them to 2.This is a story of heroes. Upgrade= (Active) Once per battle as an Attack Action gains control of a size 2 or less Mindlinked minor enemy (Immune to Compulsion forbidden) until the end of your turn. Once per battle as an Attack Action gains control of a size 1 interfused minor enemy (Immune to Compulsion forbidden) until the end of your turn. (Active) Hero can Mindlink (interfuse) with 1 nearby enemy increasing damage received from attacks by 1. Upgrade: (Passive) If the hero doesn't use any Ending Turn Action, the next turn gets an additional Action and attacks don't end the turn. ![]() (Passive) can use any number of Swift Actions per turn (cooldowns still apply). Upgrade= (Passive) Phantomflare can be used twice per battle. (Active) Once per battle as a Swift Action sparks an eye-catching flame, enabling to enter Grayplane (ignores restrictions). One extra Graystrike reaction attack per turn. Upgrade= (Passive) Graystrikes reaction attacks don't break Grayplane. Once per turn when hero is in Grayplane will attack the first enemy moving in range of melee attack. (Passive) Swift attacks don't break Grayplane unless they are "light" or "fire".
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